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About Us

about-imgIt was during a flight from New York to Paris when Justin Tan’s father suffered a stroke, and woke up the next day completely paralyzed on the right side of his body. Doctors told Dr. Tan, a successful and well-regarded physician, that he might never return to work, or even walk properly again. It was then that he decided to engage in physical rehabilitation, and gain back his life. Having helped his father through rehabilitation, Justin, realized there were several glaring challenges for anyone trying to receive physical rehabilitation. Those challenges: poor accessibility, lack of engagement, and high costs, became the focus of Justin’s attention, and it was around that time, while studying at MIT, that he began a project to tackle those issues. The first version consisted of using a Nintendo Wii remote and a web application. The concept was to have the patients point at moving targets on the monitor. If they successfully ‘hit’ the target, it would shrink, making the activity harder. While a relatively simple concept, it garnered certain recognition, and began to validate the idea of adaptive gaming as a means of physical and cognitive rehabilitation. Several years later, having returned home to Montreal, Justin decided to further pursue this project. Recruiting the aid of his longtime friend, Shawn Errunza, the two began to plan exactly how they would develop the system. Shortly after, Justin met Mark Evin through a mutual advisor, Dr. Mindy Levin at the Jewish General Hospital. Mark, who had founded his own company, Jin Motion, was developing a haptic/virtual reality system for McGill University’s School of Physical and Occupational Therapy. Recognizing the potential for collaboration the two parties merged, forming Jintronix. From there they brought on more friends, including Lex Youssef, “Sonny” Sung Jun Bae, Daniel Schacter, Antony Robert, and Max Graham. Always working closely with patients and therapists, the team continuously strives to develop the most effective system possible, always looking to increase engagement and accessibility, while lowering costs to the users.


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